On Romances in Games
A friend of mine and I had a discussion regarding romances in Dragon Age. He said he had a problem with the fact that not all of the companions were romanceable, stating that there should be some way to, not necessarily on the same playthrough, convince every member of your party to have some manner of relations. I stated that it wasn’t feasible because of the effort required, and the sacrifices to other gameplay aspects it would cause. In a perfect world, though, would you even condone this? — mrbob0822
Actually, I would not.
Surprising? Perhaps. If we had more resources, I suppose I wouldn’t mind allowing the player to try romancing every follower, but to allow them to successfully do so? No, I can’t say that appeals to me very much for two main reasons: